There are some bugs reported:
When a server is hosting a trivia quiz, it is possible that the server suddenly
stops. It keeps looping in a specific procedure without starting a new
question. I'm trying to fix it.There is also a memory leak in the program.
The memory usage keeps raising while you are hosting a quiz.
Especially a trivia quiz. After a few days of hosting continiously,
the reserved memory can climb up to 500mb.
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07/02/2008
D-day! Well, release day at least. We're very proud to present to you: Buzzamp Online v4.0
It has been a tough job getting everything done and making it stable enough for release. We've probably tested every
little detail we could think of, including some hard stress tests. Now it's finally done and we're very proud of the game we've created.
We hope you all enjoy it as much as we do! You can go to the 'BzmpOnline' page to download the latest version.
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26/01/2008
Most of the programming is done. The new version is quite stable and adds a ton of new features we're sure you all will like.
Before the official release however, we are looking to set up a few new servers for people to join.
We don't want to make the same mistake again, where we released the program with only
one server that sadly crashed frequently.
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24/01/2008
The last modifications to Buzzamp Online are being performed. We still have a ton of ideas and hope to implement most of them before the final release of the new version.
3 days ago I added a progress bar for clients in music mode. Now they
can monitor the incoming traffic of the mp3 files, so they know how long they still have to
wait. Today I also programmed a new Banner system that is shown during the
game. Without any updates I can add/remove new advertisers to the game.
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20/01/2008
Modification in Buzzamp Online:
When you click the tab 'join game', it shows a list of servers and some extra information.
I finally found how to obtain the PING time of the servers. So now there is also an extra button to show that.
The function is disabled by default, because a refresh takes much more time when all listed servers have to be pinged.